diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor1.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor1.md deleted file mode 100755 index a6cd630..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor1.md +++ /dev/null @@ -1,20 +0,0 @@ -# Bottom Floor → Floor 1 - -## Level Goal - -The password for the next level is stored in a file called readme located in the home directory. Use this password to log into bandit1 using SSH. Whenever you find a password for a level, use SSH (on port 2220) to log into that level and continue the game. -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## War Games Pro Tip - -Create a file for notes and passwords on your local machine! - -Why? Passwords for levels are not saved automatically. If you do not save them yourself, you will need to start over from bandit0. - -## Note - -Passwords also occassionally change. It is recommended to take notes on how to solve each challenge. As levels get more challenging, detailed notes are useful to return to where you left off, reference for later problems, or help others after you’ve completed the challenge. - -## namaste. \ No newline at end of file diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor10.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor10.md deleted file mode 100755 index 8a76eb2..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor10.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 9 → Top Floor - -## Level Goal - -The password for the next level is stored in the file data.txt in one of the few human-readable strings, preceded by several ‘=’ characters. - -## Commands you may need to solve this level - - grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor2.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor2.md deleted file mode 100755 index cb086a2..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor2.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 1 → Level 2 - -## Level Goal - -The password for the next level is stored in a file called - located in the home directory -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## Helpful Reading Material - -* Google Search for: "dashed filename" -* Advanced Bash-scripting Guide - Chapter 3 - Special Characters diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor3.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor3.md deleted file mode 100755 index 6d2ccec..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor3.md +++ /dev/null @@ -1,12 +0,0 @@ -# Bandit Level 2 → Level 3 - -## Level Goal - -The password for the next level is stored in a file called spaces in this filename located in the home directory -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## Helpful Reading Material - -* Google Search for “spaces in filename” diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor4.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor4.md deleted file mode 100755 index b1479a0..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor4.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 3 → Level 4 - -## Level Goal - -The password for the next level is stored in a hidden file in the inhere directory. - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor5.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor5.md deleted file mode 100755 index 9fafd7c..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor5.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 4 → Level 5 - -## Level Goal - -The password for the next level is stored in the only human-readable file in the inhere directory. - -## Pro Tip - -If your terminal is messed up, try the "reset" command. - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor6.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor6.md deleted file mode 100755 index 2c863f6..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor6.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 5 → Level 6 - -## Level Goal - -The password for the next level is stored in a file somewhere under the inhere directory and has all of the following properties: - -* human-readable -* 1033 bytes in size -* not executable - -## Commands you may need to solve this level - -ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor7.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor7.md deleted file mode 100755 index c69d2a8..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor7.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 6 → Level 7 - -## Level Goal - -The password for the next level is stored somewhere on the server and has all of the following properties: - -* owned by user bandit7 -* owned by group bandit6 -* 33 bytes in size - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find , grep diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor8.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor8.md deleted file mode 100755 index 9d731fd..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor8.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 7 → Level 8 - -## Level Goal - -The password for the next level is stored in the file data.txt next to the word millionth - -## Commands you may need to solve this level - - man, grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor9.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor9.md deleted file mode 100755 index 8e8ced1..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/floor9.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 8 → Level 9 - -## Level Goal - -The password for the next level is stored in the file data.txt and is the only line of text that occurs only once - -## Commands you may need to solve this level - - grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd - -## Helpful Reading Material - -* Piping and Redirection diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/lobby.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/lobby.md deleted file mode 100755 index fdc6711..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/floors/lobby.md +++ /dev/null @@ -1,31 +0,0 @@ -# Bottom Floor - -## Level Goal - -The goal of this level is for you to log into the game using SSH. The host to which you need to connect is - -## Server Details - -``` -hostname / bandit.labs.overthewire.org -``` - -``` -port / 2222 -``` - -``` -username / bandit0 -``` - -``` -password / bandit0 -``` - -## Once logged in - -Go to the Level 1 page to find out how to beat Level 1. - -Commands you may need to solve this level - - ssh diff --git a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/the-monaco-monastery.md b/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/the-monaco-monastery.md deleted file mode 100755 index a90dcd8..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Bandit Mirror/the-monaco-monastery.md +++ /dev/null @@ -1,21 +0,0 @@ -# The Monaco Monastery: A Techno Spy Thriller - -Bandit - -The Bandit wargame is aimed at absolute beginners. It will teach the basics needed to be able to play other wargames. If you notice something essential is missing or have ideas for new levels, please let us know! -Note for beginners - -This game, like most other games, is organised in levels. You start at Level 0 and try to “beat” or “finish” it. Finishing a level results in information on how to start the next level. The pages on this website for “Level ” contain information on how to start level X from the previous level. E.g. The page for Level 1 has information on how to gain access from Level 0 to Level 1. All levels in this game have a page on this website, and they are all linked to from the sidemenu on the left of this page. - -You will encounter many situations in which you have no idea what you are supposed to do. Don’t panic! Don’t give up! The purpose of this game is for you to learn the basics. Part of learning the basics, is reading a lot of new information. If you’ve never used the command line before, a good first read is this introduction to user commands. - -There are several things you can try when you are unsure how to continue: - - First, if you know a command, but don’t know how to use it, try the manual (man page) by entering man . For example, man ls to learn about the “ls” command. The “man” command also has a manual, try it! When using man, press q to quit (you can also use / and n and N to search). - Second, if there is no man page, the command might be a shell built-in. In that case use the “help ” command. E.g. help cd - Also, your favorite search-engine is your friend. Learn how to use it! I recommend Google. - Lastly, if you are still stuck, you can join us via chat - -You’re ready to start! Begin with Level 0, linked at the left of this page. Good luck! - -Note for VMs: You may fail to connect to overthewire.org via SSH with a “broken pipe error” when the network adapter for the VM is configured to use NAT mode. Adding the setting IPQoS throughput to /etc/ssh/ssh_config should resolve the issue. If this does not solve your issue, the only option then is to change the adapter to Bridged mode. \ No newline at end of file diff --git a/landing/docs/Proving-Grounds/.recycle/Dusty Depot (Coming Soon)/dustydepot.md b/landing/docs/Proving-Grounds/.recycle/Dusty Depot (Coming Soon)/dustydepot.md deleted file mode 100755 index b14a6f0..0000000 --- a/landing/docs/Proving-Grounds/.recycle/Dusty Depot (Coming Soon)/dustydepot.md +++ /dev/null @@ -1 +0,0 @@ -# Dusty Depot: The Depot Deputy & The Cowboy Killers \ No newline at end of file diff --git a/landing/docs/Proving-Grounds/LinuxLand/.fodder/contact.md b/landing/docs/Proving-Grounds/LinuxLand/.fodder/contact.md deleted file mode 100755 index 2cb1fb8..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/.fodder/contact.md +++ /dev/null @@ -1 +0,0 @@ -It will teach the basics needed to be able to play other wargames. If you notice something essential is missing or have ideas for new levels, please let us know! diff --git a/landing/docs/Proving-Grounds/LinuxLand/.fodder/fodder b/landing/docs/Proving-Grounds/LinuxLand/.fodder/fodder deleted file mode 100755 index caa9330..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/.fodder/fodder +++ /dev/null @@ -1,117 +0,0 @@ -shinobi@veneno:~$ ssh bandit.labs.overthewire.org -p 2220 -The authenticity of host '[bandit.labs.overthewire.org]:2220 ([16.16.163.126]:2220)' can't be established. -ED25519 key fingerprint is SHA256:C2ihUBV7ihnV1wUXRb4RrEcLfXC5CXlhmAAM/urerLY. -This key is not known by any other names -Are you sure you want to continue connecting (yes/no/[fingerprint])? yes -Warning: Permanently added '[bandit.labs.overthewire.org]:2220' (ED25519) to the list of known hosts. - _ _ _ _ - | |__ __ _ _ __ __| (_) |_ - | '_ \ / _` | '_ \ / _` | | __| - | |_) | (_| | | | | (_| | | |_ - |_.__/ \__,_|_| |_|\__,_|_|\__| - - - This is an OverTheWire game server. - More information on http://www.overthewire.org/wargames - -!!! You are trying to log into this SSH server on port 2220 with a username -!!! that does not match the bandit game. - -shinobi@bandit.labs.overthewire.org's password: - -shinobi@veneno:~$ ssh bandit0@bandit.labs.overthewire.org -p 2220 - _ _ _ _ - | |__ __ _ _ __ __| (_) |_ - | '_ \ / _` | '_ \ / _` | | __| - | |_) | (_| | | | | (_| | | |_ - |_.__/ \__,_|_| |_|\__,_|_|\__| - - - This is an OverTheWire game server. - More information on http://www.overthewire.org/wargames - -bandit0@bandit.labs.overthewire.org's password: - - ,----.. ,----, .---. - / / \ ,/ .`| /. ./| - / . : ,` .' : .--'. ' ; - . / ;. \ ; ; / /__./ \ : | - . ; / ` ; .'___,/ ,' .--'. ' \' . - ; | ; \ ; | | : | /___/ \ | ' ' - | : | ; | ' ; |.'; ; ; \ \; : - . | ' ' ' : `----' | | \ ; ` | - ' ; \; / | ' : ; . \ .\ ; - \ \ ', / | | ' \ \ ' \ | - ; : / ' : | : ' |--" - \ \ .' ; |.' \ \ ; - www. `---` ver '---' he '---" ire.org - - -Welcome to OverTheWire! - -If you find any problems, please report them to the #wargames channel on -discord or IRC. - ---[ Playing the games ]-- - - This machine might hold several wargames. - If you are playing "somegame", then: - - * USERNAMES are somegame0, somegame1, ... - * Most LEVELS are stored in /somegame/. - * PASSWORDS for each level are stored in /etc/somegame_pass/. - - Write-access to homedirectories is disabled. It is advised to create a - working directory with a hard-to-guess name in /tmp/. You can use the - command "mktemp -d" in order to generate a random and hard to guess - directory in /tmp/. Read-access to both /tmp/ is disabled and to /proc - restricted so that users cannot snoop on eachother. Files and directories - with easily guessable or short names will be periodically deleted! The /tmp - directory is regularly wiped. - Please play nice: - - * don't leave orphan processes running - * don't leave exploit-files laying around - * don't annoy other players - * don't post passwords or spoilers - * again, DONT POST SPOILERS! - This includes writeups of your solution on your blog or website! - ---[ Tips ]-- - - This machine has a 64bit processor and many security-features enabled - by default, although ASLR has been switched off. The following - compiler flags might be interesting: - - -m32 compile for 32bit - -fno-stack-protector disable ProPolice - -Wl,-z,norelro disable relro - - In addition, the execstack tool can be used to flag the stack as - executable on ELF binaries. - - Finally, network-access is limited for most levels by a local - firewall. - ---[ Tools ]-- - - For your convenience we have installed a few useful tools which you can find - in the following locations: - - * gef (https://github.com/hugsy/gef) in /opt/gef/ - * pwndbg (https://github.com/pwndbg/pwndbg) in /opt/pwndbg/ - * gdbinit (https://github.com/gdbinit/Gdbinit) in /opt/gdbinit/ - * pwntools (https://github.com/Gallopsled/pwntools) - * radare2 (http://www.radare.org/) - ---[ More information ]-- - - For more information regarding individual wargames, visit - http://www.overthewire.org/wargames/ - - For support, questions or comments, contact us on discord or IRC. - - Enjoy your stay! - -bandit0@bandit:~$ - diff --git a/landing/docs/Proving-Grounds/LinuxLand/index.md b/landing/docs/Proving-Grounds/LinuxLand/index.md deleted file mode 100755 index e881b25..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/index.md +++ /dev/null @@ -1,19 +0,0 @@ -# The Proving Grounds -> LinuxLand - -The *LinuxLand* wargame is aimed at absolute beginners. This wargames will test you on the basics of the linux terminal. - -## Note for beginners - -This game, like most other games, is organised in levels. You start at Level 0 and try to "beat" or "finish" it. - -Finishing a level results in information on how to start the next level. The pages on this website for "Level " contain information on how to start level X from the previous level. - -`E.g.` The page for Level 1 has information on how to gain access from Level 0 to Level 1. - -All levels in this game have a page on this website, and they are all linked to from the side-menu on the left of this page. - -## Ready Up - -You’re ready to start! Begin with Level 0, linked at the left of this page. Good luck! - -[Go To LinuxLand Lobby](levels/lobby.md) diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.bash_logout b/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.bash_logout deleted file mode 100755 index de4f5f7..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.bash_logout +++ /dev/null @@ -1,7 +0,0 @@ -# ~/.bash_logout: executed by bash(1) when login shell exits. - -# when leaving the console clear the screen to increase privacy - -if [ "$SHLVL" = 1 ]; then - [ -x /usr/bin/clear_console ] && /usr/bin/clear_console -q -fi diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.bashrc b/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.bashrc deleted file mode 100755 index b488fcc..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.bashrc +++ /dev/null @@ -1,117 +0,0 @@ -# ~/.bashrc: executed by bash(1) for non-login shells. -# see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) -# for examples - -# If not running interactively, don't do anything -case $- in - *i*) ;; - *) return;; -esac - -# don't put duplicate lines or lines starting with space in the history. -# See bash(1) for more options -HISTCONTROL=ignoreboth - -# append to the history file, don't overwrite it -shopt -s histappend - -# for setting history length see HISTSIZE and HISTFILESIZE in bash(1) -HISTSIZE=1000 -HISTFILESIZE=2000 - -# check the window size after each command and, if necessary, -# update the values of LINES and COLUMNS. -shopt -s checkwinsize - -# If set, the pattern "**" used in a pathname expansion context will -# match all files and zero or more directories and subdirectories. -#shopt -s globstar - -# make less more friendly for non-text input files, see lesspipe(1) -[ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" - -# set variable identifying the chroot you work in (used in the prompt below) -if [ -z "${debian_chroot:-}" ] && [ -r /etc/debian_chroot ]; then - debian_chroot=$(cat /etc/debian_chroot) -fi - -# set a fancy prompt (non-color, unless we know we "want" color) -case "$TERM" in - xterm-color|*-256color) color_prompt=yes;; -esac - -# uncomment for a colored prompt, if the terminal has the capability; turned -# off by default to not distract the user: the focus in a terminal window -# should be on the output of commands, not on the prompt -#force_color_prompt=yes - -if [ -n "$force_color_prompt" ]; then - if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then - # We have color support; assume it's compliant with Ecma-48 - # (ISO/IEC-6429). (Lack of such support is extremely rare, and such - # a case would tend to support setf rather than setaf.) - color_prompt=yes - else - color_prompt= - fi -fi - -if [ "$color_prompt" = yes ]; then - PS1='${debian_chroot:+($debian_chroot)}\[\033[01;32m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ ' -else - PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ ' -fi -unset color_prompt force_color_prompt - -# If this is an xterm set the title to user@host:dir -case "$TERM" in -xterm*|rxvt*) - PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1" - ;; -*) - ;; -esac - -# enable color support of ls and also add handy aliases -if [ -x /usr/bin/dircolors ]; then - test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" - alias ls='ls --color=auto' - #alias dir='dir --color=auto' - #alias vdir='vdir --color=auto' - - alias grep='grep --color=auto' - alias fgrep='fgrep --color=auto' - alias egrep='egrep --color=auto' -fi - -# colored GCC warnings and errors -#export GCC_COLORS='error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01' - -# some more ls aliases -alias ll='ls -alF' -alias la='ls -A' -alias l='ls -CF' - -# Add an "alert" alias for long running commands. Use like so: -# sleep 10; alert -alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' - -# Alias definitions. -# You may want to put all your additions into a separate file like -# ~/.bash_aliases, instead of adding them here directly. -# See /usr/share/doc/bash-doc/examples in the bash-doc package. - -if [ -f ~/.bash_aliases ]; then - . ~/.bash_aliases -fi - -# enable programmable completion features (you don't need to enable -# this, if it's already enabled in /etc/bash.bashrc and /etc/profile -# sources /etc/bash.bashrc). -if ! shopt -oq posix; then - if [ -f /usr/share/bash-completion/bash_completion ]; then - . /usr/share/bash-completion/bash_completion - elif [ -f /etc/bash_completion ]; then - . /etc/bash_completion - fi -fi diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.profile b/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.profile deleted file mode 100755 index d89ea5a..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/.profile +++ /dev/null @@ -1,27 +0,0 @@ -# ~/.profile: executed by the command interpreter for login shells. -# This file is not read by bash(1), if ~/.bash_profile or ~/.bash_login -# exists. -# see /usr/share/doc/bash/examples/startup-files for examples. -# the files are located in the bash-doc package. - -# the default umask is set in /etc/profile; for setting the umask -# for ssh logins, install and configure the libpam-umask package. -#umask 022 - -# if running bash -if [ -n "$BASH_VERSION" ]; then - # include .bashrc if it exists - if [ -f "$HOME/.bashrc" ]; then - . "$HOME/.bashrc" - fi -fi - -# set PATH so it includes user's private bin if it exists -if [ -d "$HOME/bin" ] ; then - PATH="$HOME/bin:$PATH" -fi - -# set PATH so it includes user's private bin if it exists -if [ -d "$HOME/.local/bin" ] ; then - PATH="$HOME/.local/bin:$PATH" -fi diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/readme b/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/readme deleted file mode 100755 index 5d036d9..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/.pristine/bandit0/readme +++ /dev/null @@ -1,7 +0,0 @@ -Congratulations on your first steps into the bandit game!! - -Please make sure you have read the rules at https://overthewire.org/rules/ - -If you are following a course, workshop, walkthrough or other educational activity, please inform the instructor about the rules as well and encourage them to contribute to the OverTheWire community so we can keep these games free! - -The password you are looking for is: ZjLjTmM6FvvyRnrb2rfNWOZOTa6ip5If diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-01.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-01.md deleted file mode 100755 index ce78b9e..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-01.md +++ /dev/null @@ -1,19 +0,0 @@ -# Bottom Floor → Floor 1 - -## Level Goal - -The password for the next level is stored in a file called readme located in the home directory. Use this password to log into bandit1 using SSH. Whenever you find a password for a level, use SSH (on port 2220) to log into that level and continue the game. -Commands you may need to solve this level - -``` - ls , cd , cat , file , du , find -``` -## War Games Pro Tip - -Create a file for notes and passwords on your local machine! - -Why? Passwords for levels are not saved automatically. If you do not save them yourself, you will need to start over from bandit0. - -## Note - -Passwords also occassionally change. It is recommended to take notes on how to solve each challenge. As levels get more challenging, detailed notes are useful to return to where you left off, reference for later problems, or help others after you’ve completed the challenge. diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-02.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-02.md deleted file mode 100755 index cb086a2..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-02.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 1 → Level 2 - -## Level Goal - -The password for the next level is stored in a file called - located in the home directory -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## Helpful Reading Material - -* Google Search for: "dashed filename" -* Advanced Bash-scripting Guide - Chapter 3 - Special Characters diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-03.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-03.md deleted file mode 100755 index 6d2ccec..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-03.md +++ /dev/null @@ -1,12 +0,0 @@ -# Bandit Level 2 → Level 3 - -## Level Goal - -The password for the next level is stored in a file called spaces in this filename located in the home directory -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## Helpful Reading Material - -* Google Search for “spaces in filename” diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-04.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-04.md deleted file mode 100755 index b1479a0..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-04.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 3 → Level 4 - -## Level Goal - -The password for the next level is stored in a hidden file in the inhere directory. - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-05.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-05.md deleted file mode 100755 index 9fafd7c..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-05.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 4 → Level 5 - -## Level Goal - -The password for the next level is stored in the only human-readable file in the inhere directory. - -## Pro Tip - -If your terminal is messed up, try the "reset" command. - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-06.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-06.md deleted file mode 100755 index 2c863f6..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-06.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 5 → Level 6 - -## Level Goal - -The password for the next level is stored in a file somewhere under the inhere directory and has all of the following properties: - -* human-readable -* 1033 bytes in size -* not executable - -## Commands you may need to solve this level - -ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-07.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-07.md deleted file mode 100755 index c69d2a8..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-07.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 6 → Level 7 - -## Level Goal - -The password for the next level is stored somewhere on the server and has all of the following properties: - -* owned by user bandit7 -* owned by group bandit6 -* 33 bytes in size - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find , grep diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-08.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-08.md deleted file mode 100755 index 9d731fd..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-08.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 7 → Level 8 - -## Level Goal - -The password for the next level is stored in the file data.txt next to the word millionth - -## Commands you may need to solve this level - - man, grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-09.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-09.md deleted file mode 100755 index 8e8ced1..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-09.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 8 → Level 9 - -## Level Goal - -The password for the next level is stored in the file data.txt and is the only line of text that occurs only once - -## Commands you may need to solve this level - - grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd - -## Helpful Reading Material - -* Piping and Redirection diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-10.md b/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-10.md deleted file mode 100755 index 8a76eb2..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/levels/level-10.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 9 → Top Floor - -## Level Goal - -The password for the next level is stored in the file data.txt in one of the few human-readable strings, preceded by several ‘=’ characters. - -## Commands you may need to solve this level - - grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd diff --git a/landing/docs/Proving-Grounds/LinuxLand/levels/lobby.md b/landing/docs/Proving-Grounds/LinuxLand/levels/lobby.md deleted file mode 100755 index fdc6711..0000000 --- a/landing/docs/Proving-Grounds/LinuxLand/levels/lobby.md +++ /dev/null @@ -1,31 +0,0 @@ -# Bottom Floor - -## Level Goal - -The goal of this level is for you to log into the game using SSH. The host to which you need to connect is - -## Server Details - -``` -hostname / bandit.labs.overthewire.org -``` - -``` -port / 2222 -``` - -``` -username / bandit0 -``` - -``` -password / bandit0 -``` - -## Once logged in - -Go to the Level 1 page to find out how to beat Level 1. - -Commands you may need to solve this level - - ssh diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/cover.png b/landing/docs/Proving-Grounds/The-Monaco-Heist/cover.png deleted file mode 100755 index 117eeb4..0000000 Binary files a/landing/docs/Proving-Grounds/The-Monaco-Heist/cover.png and /dev/null differ diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/gemini.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/gemini.md deleted file mode 100755 index 188e53c..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/gemini.md +++ /dev/null @@ -1,78 +0,0 @@ -# gemini prompts to create - - -## gemini - - -so we are making a 10 part linux terminal game. where rookies get experience by solving challenges on the terminal. we are creating a clone of the war games on over the wire and putting in story. - - - -so let's first set the stage. monaco. - - -there are two protagonists. whiplash(him) and talon(her). the team are of 'team six', an elite team of mercenaries who specialize with digital and perimeter infiltration and close range combat and long distance target neutralization. - - -they are on a mission to steal a lambo from the top floor of the penthouse, where Mateo Montenegro. the criminal boss who lives at the penthouse in the fictional monaco intercontinental hotel and owns the monaco motors car dealerships across europe. - - - -give me a 10 part heist situation. ending with stealing the lambo and getting away. - - - -each of the 10 parts ends with something that must be found in the environment to get to the next level. - - - - -Each Level Must come with this: - -a challenge that can implement on a linux file system simulation for my students. - -* the linux commands to create the files and directories to represent the map of the building the characters in. - -## level challenges - -only create 10 levels in total not counting the lobby. - -* one level must: require the user to generate an md5 hash string as the passowrd to the next level - -* one level must: require the user find the password in the filesystem ending with a specific file extension - -* one level must: the user must diff two files and the password is one of the lines that's diff the files - -* one level must: The password for the next level is stored in a file called readme (or something else) located in the home directory. Use this password to log into bandit1 using SSH. - -- - -* one level must: The password for the next level is stored in a file called - located in the home directory - -* one level must: The password for the next level is stored in a file called spaces in this filename located in the home directory - -* one level must: The password for the next level is stored in a hidden file in the inhere directory. - -* one level must: The password for the next level is stored in the only human-readable file in the inhere directory. Tip: if your terminal is messed up, try the “reset” command. -* one level must: The password for the next level is stored in a file somewhere under the inhere directory and has all of the following properties: - - human-readable - 1033 bytes in size - not executable - -* one level must: The password for the next level is stored somewhere on the server and has all of the following properties: - - owned by user bandit7 - owned by group bandit6 - 33 bytes in size - -* one level must: The password for the next level is stored in the file data.txt next to the word millionth - - -* one level must: The password for the next level is stored in the file data.txt, which contains base64 encoded data - -* include about 200 words of total character dialogues per level, written in the format of Shakespearean plays between whiplash, talon, and any computer systems and enemy combatants and tech that may be interacted with like cards, computers, eye scanners. - -* each story should have some element of danger and violence and evasion. gunshots too. - - diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-00.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-00.md deleted file mode 100755 index a6cd630..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-00.md +++ /dev/null @@ -1,20 +0,0 @@ -# Bottom Floor → Floor 1 - -## Level Goal - -The password for the next level is stored in a file called readme located in the home directory. Use this password to log into bandit1 using SSH. Whenever you find a password for a level, use SSH (on port 2220) to log into that level and continue the game. -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## War Games Pro Tip - -Create a file for notes and passwords on your local machine! - -Why? Passwords for levels are not saved automatically. If you do not save them yourself, you will need to start over from bandit0. - -## Note - -Passwords also occassionally change. It is recommended to take notes on how to solve each challenge. As levels get more challenging, detailed notes are useful to return to where you left off, reference for later problems, or help others after you’ve completed the challenge. - -## namaste. \ No newline at end of file diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-01.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-01.md deleted file mode 100755 index a6cd630..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-01.md +++ /dev/null @@ -1,20 +0,0 @@ -# Bottom Floor → Floor 1 - -## Level Goal - -The password for the next level is stored in a file called readme located in the home directory. Use this password to log into bandit1 using SSH. Whenever you find a password for a level, use SSH (on port 2220) to log into that level and continue the game. -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## War Games Pro Tip - -Create a file for notes and passwords on your local machine! - -Why? Passwords for levels are not saved automatically. If you do not save them yourself, you will need to start over from bandit0. - -## Note - -Passwords also occassionally change. It is recommended to take notes on how to solve each challenge. As levels get more challenging, detailed notes are useful to return to where you left off, reference for later problems, or help others after you’ve completed the challenge. - -## namaste. \ No newline at end of file diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-02.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-02.md deleted file mode 100755 index cb086a2..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-02.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 1 → Level 2 - -## Level Goal - -The password for the next level is stored in a file called - located in the home directory -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## Helpful Reading Material - -* Google Search for: "dashed filename" -* Advanced Bash-scripting Guide - Chapter 3 - Special Characters diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-03.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-03.md deleted file mode 100755 index 6d2ccec..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-03.md +++ /dev/null @@ -1,12 +0,0 @@ -# Bandit Level 2 → Level 3 - -## Level Goal - -The password for the next level is stored in a file called spaces in this filename located in the home directory -Commands you may need to solve this level - - ls , cd , cat , file , du , find - -## Helpful Reading Material - -* Google Search for “spaces in filename” diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-04.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-04.md deleted file mode 100755 index b1479a0..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-04.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 3 → Level 4 - -## Level Goal - -The password for the next level is stored in a hidden file in the inhere directory. - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-05.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-05.md deleted file mode 100755 index 9fafd7c..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-05.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 4 → Level 5 - -## Level Goal - -The password for the next level is stored in the only human-readable file in the inhere directory. - -## Pro Tip - -If your terminal is messed up, try the "reset" command. - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-06.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-06.md deleted file mode 100755 index 2c863f6..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-06.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 5 → Level 6 - -## Level Goal - -The password for the next level is stored in a file somewhere under the inhere directory and has all of the following properties: - -* human-readable -* 1033 bytes in size -* not executable - -## Commands you may need to solve this level - -ls , cd , cat , file , du , find diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-07.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-07.md deleted file mode 100755 index c69d2a8..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-07.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 6 → Level 7 - -## Level Goal - -The password for the next level is stored somewhere on the server and has all of the following properties: - -* owned by user bandit7 -* owned by group bandit6 -* 33 bytes in size - -## Commands you may need to solve this level - - ls , cd , cat , file , du , find , grep diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-08.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-08.md deleted file mode 100755 index 9d731fd..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-08.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 7 → Level 8 - -## Level Goal - -The password for the next level is stored in the file data.txt next to the word millionth - -## Commands you may need to solve this level - - man, grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-09.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-09.md deleted file mode 100755 index 8e8ced1..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-09.md +++ /dev/null @@ -1,13 +0,0 @@ -# Bandit Level 8 → Level 9 - -## Level Goal - -The password for the next level is stored in the file data.txt and is the only line of text that occurs only once - -## Commands you may need to solve this level - - grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd - -## Helpful Reading Material - -* Piping and Redirection diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-11.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-11.md deleted file mode 100755 index 8a76eb2..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/floor-11.md +++ /dev/null @@ -1,9 +0,0 @@ -# Bandit Level 9 → Top Floor - -## Level Goal - -The password for the next level is stored in the file data.txt in one of the few human-readable strings, preceded by several ‘=’ characters. - -## Commands you may need to solve this level - - grep, sort, uniq, strings, base64, tr, tar, gzip, bzip2, xxd diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/lobby.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/lobby.md deleted file mode 100755 index fdc6711..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/levels/lobby.md +++ /dev/null @@ -1,31 +0,0 @@ -# Bottom Floor - -## Level Goal - -The goal of this level is for you to log into the game using SSH. The host to which you need to connect is - -## Server Details - -``` -hostname / bandit.labs.overthewire.org -``` - -``` -port / 2222 -``` - -``` -username / bandit0 -``` - -``` -password / bandit0 -``` - -## Once logged in - -Go to the Level 1 page to find out how to beat Level 1. - -Commands you may need to solve this level - - ssh diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/lobby.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/lobby.md deleted file mode 100755 index 15b060c..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/lobby.md +++ /dev/null @@ -1,51 +0,0 @@ -# Lobby - -The Monaco Heist: A Terminal Text Adventure. - -!["The Monaco Heist: A Terminal Text Adventure"](cover.png) - -## Pre Flight Checks: - -**(Scene: Inside a military transport plane soaring high above the French Riviera. Whiplash meticulously examines a blueprint, while Talon sharpens her combat knife.)** - -**Whiplash:** (Eyes glued to the blueprint) The target is on the top floor of the Monaco Intercontinental. We'll need to bypass security systems, crack codes, and maybe even deal with a few guards along the way. - -**Talon:** (Testing the edge of her knife) Sounds like a typical Tuesday for Team Six. Just another day at the office. - -**Tech (voice crackles through the comms):** Gear up, team. We're approaching the drop zone. Get ready to make your entrance. - -**(The roar of the engines intensifies as the plane prepares to descend. A rush of adrenaline surges through Whiplash and Talon as they brace themselves for the jump.)** - -**Are you ready to join them on this thrilling heist? Connect to Level 0 and let the adventure begin!** - -## Introduction - -**Welcome, rookie, to Team Six's latest mission: infiltrate the penthouse of the infamous Mateo Montenegro and steal his prized possession - a top-of-the-line Lamborghini!** - -This is an interactive text-based adventure game, played entirely within your terminal window. You'll take on the role of Whiplash and Talon, an elite mercenary duo known for their digital infiltration and combat skills. - -## Gear Up and Get Connected: - -Before you embark on this daring heist, make sure you've got the necessary tools: - -* **A computer with a terminal emulator:** This is your command center, where you'll interact with the game's systems and solve puzzles. Popular terminal emulators include Terminal (macOS/Linux) and cmder (Windows). - -* **An SSH client:** This will allow you to connect securely to the remote server hosting the game. Most terminal emulators come with built-in SSH functionality. - - -## Patch Into Level 0: - -Your mission begins at Level 0, the lobby of the Monaco Intercontinental Hotel. Here are your connection details: - -* **Server:** linux.academy.softwareshinobi.com -* **Port:** 2222 -* **Username:** monaco0 -* **Password:** monaco0 - -This is the ssh command to type to connect to the proving grounds. - -``` -ssh -p 2222 monaco0@linux.academy.softwareshinobi.com -``` - -**Once connected, use the `cd` command to navigate to the directory for Level 1 (/page-01) and get started on your first challenge!** diff --git a/landing/docs/Proving-Grounds/The-Monaco-Heist/oldlobby.md b/landing/docs/Proving-Grounds/The-Monaco-Heist/oldlobby.md deleted file mode 100755 index 64095d6..0000000 --- a/landing/docs/Proving-Grounds/The-Monaco-Heist/oldlobby.md +++ /dev/null @@ -1,52 +0,0 @@ -##### -## Introduction - -The Bandit wargame is aimed at absolute beginners. It will teach the basics needed to be able to play other wargames. - -If you notice something essential is missing or have ideas for new levels, please let us know! - -## How It Works - -This game, like most other games, is organised in levels. You start at Level 0 and try to "beat" or "finish" it. - -Finishing a level results in information on how to start the next level. The pages on this website for "Level " contain information on how to start level X from the previous level. - -E.g. The page for Level 1 has information on how to gain access from Level 0 to Level 1. - -All levels in this game have a page on this website, and they are all linked to from the sidemenu on the left of this page. - -## You Might Get Lost - -You will encounter many situations in which you have no idea what you are supposed to do. Don’t panic! Don’t give up! The purpose of this game is for you to learn the basics. - -Part of learning the basics, is reading a lot of new information. If you’ve never used the command line before, a good first read is this introduction to user commands. - -## When You Are Unsure - -There are several things you can try when you are unsure how to continue: - -1. First, if you know a command, but don’t know how to use it, try the manual (man page) by entering man . For example, man ls to learn about the "ls" command. The "man" command also has a manual, try it! When using man, press q to quit (you can also use / and n and N to search). - -1. Second, if there is no man page, the command might be a shell built-in. In that case use the "help " command. E.g. help cd - -1. Also, your favorite search-engine is your friend. Learn how to use it! I recommend Google. - -You’re ready to start! Begin with Level 0, linked at the left of this page. Good luck! - -## Connect To Level 0 - -Connect to `Level 0` using SSH. The host to which you need to connect is below: - -* `server`: linux.academy.softwareshinobi.com -* `port`: 2222 -* `user`: monaco0 -* `pass`: monaco0 - -Go to the Level 1 (/page-01) page to find out how to beat Level 1. - -## Commands you may need to enter the game - -``` - ssh -``` - diff --git a/server/provision/private.key b/server/provision/private.key new file mode 100644 index 0000000..1f22f4b --- /dev/null +++ b/server/provision/private.key @@ -0,0 +1 @@ +the private key!! diff --git a/server/provision/provision.bash b/server/provision/provision.bash index 57214d3..7daa097 100755 --- a/server/provision/provision.bash +++ b/server/provision/provision.bash @@ -59,6 +59,10 @@ useradd -u 1042 -g 1042 -rm -d /home/shinobi -s /bin/bash shinobi echo 'shinobi:shinobi' | chpasswd +mkdir /home/shinobi/.ssh/ + +cp /private.key /home/shinobi/.ssh/ + ## ## restrict permissions on home ##